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Noise shaping

Noise shaping is a technique typically used in digital audio, image, and video processing, usually in combination with dithering, as part of the process of quantization or bit-depth reduction of a digital signal. Its purpose is to increase the apparent signal-to-noise ratio of the resultant signal. It does this by altering the spectral shape of the error that is introduced by dithering and quantization; such that the noise power is at a lower level in frequency bands at which noise is considered to be less desirable and at a correspondingly higher level in bands where it is considered to be more desirable. A popular noise shaping algorithm used in image processing is known as ‘Floyd Steinberg dithering’; and many noise shaping algorithms used in audio processing are based on an ‘Absolute threshold of hearing’ model.750 Hz sinusoidal tone sampled at 48 kHz and quantized to 4 bits with no dithering and no noise shaping. This process introduces periodic rounding error with period 64 samples, seen in the frequency domain as harmonics which reach as high as −40 dB with respect to the reference tone.The same pure tone with triangular dither but no noise shaping. Note that the overall noise power has increased, but no frequencies reach higher than −60 dB.The same pure tone with triangular dither and noise shaping. Note that the noise is lowest (−80 dB) around 4 kHz where the ear is the most sensitive. Noise shaping is a technique typically used in digital audio, image, and video processing, usually in combination with dithering, as part of the process of quantization or bit-depth reduction of a digital signal. Its purpose is to increase the apparent signal-to-noise ratio of the resultant signal. It does this by altering the spectral shape of the error that is introduced by dithering and quantization; such that the noise power is at a lower level in frequency bands at which noise is considered to be less desirable and at a correspondingly higher level in bands where it is considered to be more desirable. A popular noise shaping algorithm used in image processing is known as ‘Floyd Steinberg dithering’; and many noise shaping algorithms used in audio processing are based on an ‘Absolute threshold of hearing’ model. Noise shaping works by putting the quantization error in a feedback loop. Any feedback loop functions as a filter, so by creating a feedback loop for the error itself, the error can be filtered as desired.

[ "Quantization (signal processing)", "Modulation", "Electronic engineering", "Computer vision", "Electrical engineering", "Super Bit Mapping" ]
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