Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration
2019
In this paper, we investigate the probability and timing of attaining
gazefixations on
interactedobjects during hand
interactionin virtual reality, with the main purpose for implicit and continuous
eye trackingre-calibration. We conducted an evaluation with 15 participants in which their
gazewas recorded while
interactingwith virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of
interactionfor different
object types. The results indicate that 1)
interactingwith stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding
interactionspositively influences the probability to attain fixations, 3) performing multiple
interactionssimultaneously can negatively impact the probability of fixations, and 4) feedback can initiate and end fixations on objects.
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