Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction

2015
Abstract Since the advent of digital games, game of the core platform has been changed from the arcade to the mobile device. I consider that I try to seek the direction of the use of game which works for PC and mobile in comparison to analyze the changes in the game graphics. Effects of three types of game platforms on the game graphics, change depends on the game of the genre and game graphics. By reduction of the screen size, a new interface was appeared. However, as directly applying the PC version of the interface, it has brought about a user's inconvenience. I have found that mobilehardware developmenthave not been affecting the game graphics. The common point of PC and mobile, they both have the limit of the platform which they own. There is a need to take into account the differences of graphically elements to use the player language interface. Key Words : character, Game Platform, Game Interface, Digital Design, Convergence Design * 본 논문은 2015년 공주대학교의 자체학술연구비에 의하여 지원되었음.Received 1 July 2015, Revised 4 August 2015Accepted 20 September 2015Corresponding Author: Dong-Lyeor, Lee (Kongju National University) Email: ezer@kongju.ac.krⒸ The Society of Digital Policy & Management. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is ISSN: 1738-1916 properly cited.
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